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Image for Enigma Thief (4) - Magic: The Gathering

Magic: The Gathering

Enigma Thief (4)

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Rarity: R
#: 4
Creature Type or Sub Type: Creature — Sphinx Rogue
P: 5
T: 5
Rules Text Contains: Prowl 3U (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.
Set: Commander: Zendikar Rising
Number: 4